Crusader: No Regret was seen by many as the stand-alone sequel to Crusader: No Remorse. It is essentially similar in many ways, while eliminating merchants, weapon caps, and non-violent solutions to evading obstacles. New kill methods and death animations were also introduced. No Regret begins 46 hours after the events in No Remorse.
Both games feature full SVGA graphics. The game’s audio uses a specially-made engine, called the Asylum Sound System, which employs MOD files rather than General MIDI, in order to provide good quality without relying on expensive hardware. Each mission and intermission level has its own track. The soundtracks for both games were composed by Andrew Sega and Dan Grandpre of the now-defunct Straylight Productions. No Regret introduced higher-quality 16-bit samples.
The Crusader games feature full motion video (FMV) sequences with live actors—FMVs are used in cutscenes to further the story, generally through interaction with other characters. These conversations are generally one-sided, as the player character never speaks. Like many Origin games, both No Remorse and No Regret shipped with significant in-universe backstory material, including a fold-out propaganda poster, newspaper and guides from the WEC and the Resistance.
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Longplay – copyright AL82 Retrogaming